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Â鶹ÊÓƵ students bring their A-game to Level Up video game showcase

Game over
A photo of VR game at Level Up Showcase
Virtual reality games were all the rage at the seventh annual Level Up Showcase in the Design Exchange on Apr. 5, 2017 (photo by Geoffrey Vendeville)

After months of developing video games in collaboration with OCAD U students, Â鶹ÊÓƵ computer science undergraduates had the chance to show off their creations and get feedback from industry pros at the Level Up Showcase.

Organizers said about 2,000 people attended the event at the Design Exchange in the Financial District on Wednesday. 

Photo of Level Up at the Design Exchange
Students from 15 universities and colleges demoed the 75 games they made for the showcase (photo by Geoffrey Vendeville)

Steve Engels, an associate professor, teaching stream in Â鶹ÊÓƵ's department of computer science, co-founded the event with Emma Westecott, an associate professor in OCAD U's Faculty of Liberal Arts and Sciences, seven years ago.

Taking video games to the next level: Â鶹ÊÓƵ’s Steve Engels on this year’s student game design showcase

Students from another Â鶹ÊÓƵ class in mobile game development, taught by sessional lecturer Elias Adum, were also on display. Their games were designed with Centennial College students.

Neon Ascension, an arcade game with a Tron-like aesthetic, was developed by Â鶹ÊÓƵ's Grace Zhu, Philip Bilodeau, Jeffrey Deng, Catherine Wang and Daniel Son and students from OCAD U.

The goal is to outlast the opposing player on an endless climbing wall. The players rearrange blocks on the wall to stay alive while trying to sabotage their rival.

Neon Ascension
Matt Crans, an OCAD U student and artist behind Neon Ascension, watches players try out the game (photo by Geoffrey Vendeville)

See the other standout Â鶹ÊÓƵ-OCAD U games at this year's showcase

One aisle over, computer science undergrads unveiled a completely different project: an exploration and puzzle game called Sizis in which players must grow or shrink objects to advance through a fantasy world up in the clouds and collect relics.

Photo of video game called Sizis by Â鶹ÊÓƵ students
Nicole Sultanum, a Â鶹ÊÓƵ PhD student and teaching assistant for Steve Engels's class, tries out Sizis. "It's a beautiful game," she said. (photo by Geoffrey Vendeville)

All evening, judges who work in the video game industry tried out the students' projects, ranked them and provided feedback. In 2015, Pitfall Planet, designed by Â鶹ÊÓƵ's Daphne Ippolito, Alexander Biggs and Adam Robinson-Yu, won the award for best overall game.

Judges at Level Up Showcase
Judging is serious business (photo by Geoffrey Vendeville)

But it was not meant to be for Â鶹ÊÓƵ teams this year.

The night's big winner was  by students in Sheridan College's first graduating class of the bachelor's game design program. Players fight off the undead by slapping zombie head-shaped controllers and execute special team moves by high-fiving while holding a disco ball shaped controller.

The game won for best overall, best tech and best art.

A photo of a zombie head controller for the game Disco Is Dead
Disco Is Dead, a game by Sheridan College students with zombie head controllers, swept the awards at the 2017 Level Up Showcase (photo by Geoffrey Vendeville)

 

 

 

 

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